C Language Interview Questions

Basic definitions in C language

1. Program:

   - A program is a set of instructions written in a programming language, such as C, that performs a specific task or solves a problem when executed by a computer.


2. Compiler:

   - A compiler is a software tool that translates source code written in a high-level programming language (such as C) into machine code (binary code) that can be executed by a computer.


3. Syntax:

   - Syntax refers to the rules and conventions that govern the structure and formatting of code in a programming language. Proper syntax is essential for writing correct and understandable programs.


4. Statement:

   - A statement is a single instruction or command in a program that performs a specific action. Statements are terminated by a semicolon (;) in C.


5. Function:

   - A function is a block of code that performs a specific task. It can be called from other parts of the program to execute its functionality. Functions enhance code modularity and reusability.


6. Variable:

   - A variable is a named memory location used to store data during the execution of a program. Variables have a data type (int, float, char, etc.) that determines the type of data they can hold.


7. Data Type:

   - A data type is a classification that specifies the type of data that a variable can hold, such as integers, floating-point numbers, characters, and arrays.


8. Control Structure:

   - A control structure is a statement or group of statements that controls the flow of execution in a program. Examples include if-else statements, loops (for, while, do-while), and switch statements.


9. Comment:

   - A comment is a piece of text in a program that is ignored by the compiler. Comments are used to document code, explain its purpose, and improve readability for other programmers.


10. Library:

    - A library is a collection of precompiled functions and routines that can be used in a program. Standard libraries, such as stdio.h and math.h, provide commonly used functions for input/output and mathematical operations, respectively.

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11. Array:

    - An array is a collection of elements of the same data type stored in contiguous memory locations. Elements are accessed using an index.


12. Pointer:

    - A pointer is a variable that stores the memory address of another variable. It allows for dynamic memory allocation and manipulation of data indirectly.


13. Loop:

    - A loop is a control structure that repeats a block of code until a specific condition is met. Examples include for, while, and do-while loops.


14. Conditional Statement:

    - A conditional statement is a control structure that executes certain code based on the evaluation of a condition. Examples include if, if-else, and switch statements.


15. Arithmetic Operator:

    - An arithmetic operator performs mathematical operations on operands. Examples include addition (+), subtraction (-), multiplication (*), division (/), and modulus (%).


16. Relational Operator:

    - A relational operator compares two values and returns a boolean result (true or false) based on the relationship between them. Examples include equal to (==), not equal to (!=), greater than (>), less than (<), etc.


17. Logical Operator:

    - A logical operator performs logical operations on boolean values (true or false). Examples include AND (&&), OR (||), and NOT (!).


18. Bitwise Operator:

    - A bitwise operator performs operations on individual bits of operands. Examples include bitwise AND (&), bitwise OR (|), bitwise XOR (^), bitwise complement (~), left shift (<<), and right shift (>>).


19. Initialization:

    - Initialization is the process of assigning an initial value to a variable when it is declared. It is typically done using the assignment operator (=).


20. Declaration:

    - Declaration is the process of introducing a new identifier (variable, function, etc.) to the compiler along with its data type.


21. Header File:

    - A header file is a file containing declarations of functions, variables, and macros used in a program. It is included using the #include directive.


22. Preprocessor Directive:

    - A preprocessor directive is a command used by the C preprocessor to perform tasks such as including header files, defining macros, and conditionally compiling code.


23. Escape Sequence:

    - An escape sequence is a sequence of characters that begins with a backslash (\) and is used to represent special characters in a string, such as newline (\n), tab (\t), and backslash (\\).


24. Structure:

    - A structure is a user-defined data type that groups together related data items under a single name. It allows for the creation of complex data structures.


25. Union:

    - A union is a user-defined data type that allows different data types to share the same memory location. Only one member of the union can be accessed at a time.


26. File Handling:

    - File handling refers to the process of reading from and writing to files on the disk. It involves functions such as fopen(), fclose(), fread(), and fwrite().


27. Dynamic Memory Allocation:

    - Dynamic memory allocation allows a program to allocate memory at runtime using functions like malloc(), calloc(), realloc(), and free() from the <stdlib.h> header file.


28. Recursion:

    - Recursion is a programming technique where a function calls itself to solve a problem. It involves breaking down a problem into smaller subproblems until a base case is reached.


29. Command Line Arguments:

    - Command line arguments are parameters passed to a program when it is executed from the command line. They are accessed using argc (argument count) and argv (argument vector) parameters in the main() function.


30. Function Prototype:

    - A function prototype is a declaration of a function that specifies its name, return type, and parameters, but not its body. It allows the compiler to check the function's usage before its actual definition.

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31. Scope:

    - Scope refers to the region of a program where a variable or identifier is visible and accessible. It determines the lifetime and visibility of variables and functions.


32. Global Variable:

    - A global variable is a variable declared outside of any function and is accessible from any part of the program. Its scope extends throughout the entire program.


33. Local Variable:

    - A local variable is a variable declared inside a function and is accessible only within that function. Its scope is limited to the block in which it is declared.


34. Static Variable:

    - A static variable is a variable that retains its value between function calls. It is initialized only once and retains its value throughout the program's execution.


35. Type Casting:

    - Type casting is the process of converting one data type to another. It allows for the conversion of variables from one data type to another to perform operations or assignments.

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